Basic Rules

ASRA Basic Rules

These rules are based on the ASRA Code. They specify the necessary aspects for the respective series.

 

1: General Conditions:

1.1: Participants must be able to engage with the admins in instant communication.

1.2: Participants must be recognizable in all series areas.

 

2: Software:

2.1: The softwares and contents used are defined by each series accordingly:

– Racing software

– Modification content

2.2: Changes to the originality of the software / content may only be done with the permission of the admins. Unauthorised changes may result in penalties.

2.3: Changing the originality of the software / content for personal competitive advantage results in penalties.

 

3: Racing Conditions:

3.1: The following driving aids may be allowed (depending on the series):

– Traction control

– Anti lock system

3.2: Racing conditions may vary. Information will be given as early as possible.

 

4: Race Information:

4.1: The race information must be read and minded.

4.2: During the briefing participants must pay attention. They are expected to know and mind everything addressed.

 

5: Trackside Rules:

5.1: Racing:

5.1.1: Physical contact with other cars or relevant track objects is not allowed.

5.1.2: Blocking in form of placing oneself infront of the opponent / hindering him on his way forward is not allowed. The opponent must always have the possibility to get beside.

5.1.3: Sqeezing / pushing the opponent to the limits of the race track is allowed as long as he is given enough space.

5.1.4: Positions gained by unfair driving, for example shortcutting or jumpstarting, must be given back.

5.1.5: Unless leaving or entering the pits, driving on the apron is not allowed. Exceptions are addressed respectively.

5.2: Slow / damaged vehicles:

5.2.1: Missing parts may have to be repaired.

5.2.2: If the vehicle is too damaged to drive safely and match minimum performance requirements, it may have to be repaired. If the reparation proves ineffective, the participant may have to retire.

5.2.3: Participants in clearly slow vehicles must not disturb others. They must behave predictably.

5.3: When entering and exiting the pits, the full apron may have to be used. Slowing down on the racing may not be allowed. Exceptions to this rule are addressed accordingly.

5.4: Starts and restarts:

5.4.1: The participants may have to wait for the green by the racing software for (re)starts.

5.4.2: At (re)starts, when green flies, overtaking before the Start / Finish line is allowed.

5.4.3: For safety reasons, participants are recommended to stagger / drive in zig-zag formation during the pacing / yellows.

5.5: Yellow Flag:

5.5.1: During local yellows passing may be allowed.

5.5.2: During full course yellows passing may not be allowed.

5.5.3: The physical leader of the grid may have to keep enough distance to the pace car.

5.5.4: If necessary, when the race (re)starts, the physical leader may have to accelerate to a reasonable speed before green. This is addressed accordingly when applied.

5.6: Blue Flag:

5.6.1: Blue flagged drivers may have to let the lapping drivers by as soon as possible in an as safe as possible manner.

5.6.2: Lapped drivers may be allowed to pass the lapping drivers if they are clearly and consistently faster or if the lapping drivers agree to have the lapped drivers race them.

5.7: For safety reasons, drivers must inform about their pit entrance and exit.

The message must be: “{Name} entering pits.” / “{Name} exiting pits.”

Example: “John Miller entering pits” / “John Miller exiting pits.”

 

6: Administration and Interference:

6.1: In case of organisational problems, the administrators may consult and inform about the decisions made.

6.2: Administrators may interfere as they see fit.

 

7: Official Cases and Forms:

7.1: Participants are encouraged to try to discuss and solve problems before starting an administrative procedure. They are advised to wait until they have calmed down and analyse the case constructively. If they still feel the need to report or protest then they can do so as instructed by the following forms:

7.2: Reports:

If you want to report an issue then send the demanded info below to allsportsracingart@gmail.com.

Only original recordings (such as replays) will be accepted as evidence.

7.3: Form:

Your Name:

Name(s) of the involved:

Place and time of the case:

Description:

Evidence:

7.4: Protests:

If you want to protest against a decision made by the admins then send the demanded info below to allsportsracingart@gmail.com.

Only original recordings (such as replays) will be accepted as evidence.

7.5: Protest Format:

Your Name:

Name(s) of the involved:

Place and time of the case:

Description:

Evidence:

 

8: Penalties:

8.1: Penalties are based on the regulations and most of all considerations of the admins.

8.2: Instead of apenalty a warning may be issued.

 

9: Championship Points and Scoring:

9.1: The results of the 2 highest scoring participants are counted for team scoring.

9.2: In case of a tie, the participant / team who reached the position / score first has the advantage.

9.3: In case of a red flagged race the standings of the last recorded lap may be referred to for final results.

9.4: The following points matrix may be applied:

Position 1 2 3 4  5
 6   7  8
 9
10
11 12
Points 24 20 18 16 14 12  10 8 6 4 2 1

 

 

 

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